Accessibility
We want everyone to be able to play KRUN. Here is what the game does today and what we are working on.
What the game does
- Opponents and teammates differ by brightness and warmth, not by colour alone: opponents are warm and bright-rimmed, your team is cool and quiet, and the world is cool and dark.
- The crosshair, hit markers, scores and your paint are drawn crisply on top of the glyphs, with high contrast.
- Every sound can be muted (M) and the music and effects have their own volumes.
- On a phone the marker can fire by itself when you are on an opponent, and the look slows over them, so precise thumb aim is not required.
- Mouse sensitivity can be changed.
- Settings are kept in your browser for next time.
What we are working on
- A settings screen with reduced motion, a colour-blind safe palette, larger text, inverted look and a left-handed touch layout.
- The game in 55 languages, including right-to-left languages.
- Full keyboard navigation of every menu.
Tell us
If something stops you playing, write to hello@krun.io and we will fix it.